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Promotic

Objects of the PROMOTIC system

Common objects description

The PROMOTIC system is an object oriented system, it means that it fully takes the advantages of using objects.
The object is a data structure with which help it is possible to do various operations (e.g. reading, writing, starting algorithms, saving value, etc.).
Each object has its own specific functionality, e.g. the PmaTimer object (Timer) serves for regular repeating the algorithm defined by a designer. To utilize the object functionality, the object must be inserted in the application.

The object has properties, methods and events that can also be inherited from its parent objects.
- Object properties are data that the object contains and that the object works with. Object properties include, for example, panel title, indication of active state, value (numeric or text) or data type of the variable.
For example the PmaTimer object has the Period property that is used for reading or setting the timer ticking period.
- Object methods are functions that are performed within the bounds of the object. Methods include, for example, saving valued to disk, printing panel to a printer, etc. Object properties and methods can be arbitrarily used in algorithms from which they are also accessed.
For example the PmaTimer object has the Emulate method that can be used for emulating the timer tick.
- The object events are used for reporting that "something has happened" to the object.
For example the PmaTimer object has the onTick event that announces the "tick" of the object. An algorithm can be entered into each object event.
- Object inheritance specifies bindings to other (parent) objects.
If the object is inherited from another object, then it means that it owns its properties, methods and events
For example the PmaTimer object is inherited from the PmaObject object, that has the properties, methods and events that are shared by all Pma objects.


List of objects:
PmGlobal Pm object
Pma objectsPma objects
Pmg objectsPmg objects
PmForm(Form) Object represents a form for entering values
Other objects in the PROMOTIC systemOther objects in the PROMOTIC system
Other external objectsExternal objects that are not created in the PROMOTIC system


Methods of access to objects

To allow calling methods or writing (reading) into object properties, it must be understood how to access these objects in an algorithm (in the script) (how to get the reference to it).

1. Access to Pma objects and to their subobjects

It is possible to access Pma objects and their subobjects in the script by standard methods as follows:
- by the PmaObject.Pm method.
- by parameters of an object event (e.g. pMe).


The path describes the location of the object in the Pma object tree. Each tree level adress is separated by the / character.
- The immersed Pma object is referenced by its name.
- The superior Pma object is referenced by .. characters.
- The immersed implementation subobject (other than PmaObject type) is referenced by # character, followed by the implementation subobject type definition (e.g. #vars).
It means that the # addressing leaves the Pma objects tree (created by user) and starts to address the implementation subobjects of the Pma object. For example "/appdata/data/#vars/Temperature".

2. Access to Pmg objects

It is possible to access Pmg objects in the script by standard methods as follows:
- by the PmgObject.Items method.
- by parameters of an object event (e.g. pMe).

3. Access to the Pm object

The reference to the Pm object is stored in the Pm variable that is a variable of the PROMOTIC system (hence it is not defined by a designer). For this reason, properties and methods of this object are accessed by writing Pm.property in the script.
Example:
The following notation will cause writing the "Promotic" text into the Debug item of the INFO system
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Pm.Debug("Promotic");

4. Access to ActiveX objects

We access the nongraphic ActiveX object placed in the Pma objects editor (PmaActiveX object) by means of the PmaActiveX.Acx property.
We access the graphic ActiveX object placed in the graphics editor (PmgActiveX object) by means of the PmgActiveX.Acx property.
PROMOTIC 9.0.31 SCADA system documentation MICROSYS, spol. s r.o.

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