pMe | (Object) Reference to the PmgButtonState object where the event rises. |
---|---|
pEvent | (Object) Reference to an object describing detailed information about the specific event.
pEvent.NextState - (Long) [for read and write] Next button state.
It is preset by the system to the state value opposite to the State state. By changing this preset value it is possible to suppress toggling the state if it isn't desirable (e.g. the action failed and therefore it isn't desirable to toggle the button state). |
if (pEvent.NextState == 1)
{
// transition to the state 1
}
else
{
// transition to the state 0
}